Custom mesh material can not increase

In the operating state generated polygons, I can not give it the material. But the resulting triangle is to it material, emergency, thank you!

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Hi 蓝文烨 -

If you open the ProceduralLatheActor.h file and add BlueprintReadWrite to the Uproperty, then you can set the Material from your Blueprints.

class PROCEDURALMESH_API AProceduralLatheActor : public AActor
{
	GENERATED_BODY()

public:
	AProceduralLatheActor();

	// Allow viewing/changing the Material ot the procedural Mesh in editor (if placed in a level at construction)
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category=Materials)
	UProceduralMeshComponent* mesh;

	void GenerateLathe(const TArray<FVector>& InPoints, const int InSegments, TArray<FProceduralMeshTriangle>& OutTriangles);
};

Thank You

Eric Ketchum