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Custom mesh material can not increase

In the operating state generated polygons, I can not give it the material. But the resulting triangle is to it material, emergency, thank you!alt text

Product Version: UE 4.7
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asked Jun 17 '15 at 09:10 AM in Bug Reports

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蓝文烨
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Hi 蓝文烨 -

If you open the ProceduralLatheActor.h file and add BlueprintReadWrite to the Uproperty, then you can set the Material from your Blueprints.

 class PROCEDURALMESH_API AProceduralLatheActor : public AActor
 {
     GENERATED_BODY()
 
 public:
     AProceduralLatheActor();
 
     // Allow viewing/changing the Material ot the procedural Mesh in editor (if placed in a level at construction)
     UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category=Materials)
     UProceduralMeshComponent* mesh;
 
     void GenerateLathe(const TArray<FVector>& InPoints, const int InSegments, TArray<FProceduralMeshTriangle>& OutTriangles);
 };

Thank You

Eric Ketchum

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answered Jul 13 '15 at 03:47 PM

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Lovecraft_K ♦♦ STAFF
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