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Post Process - how to change saturation via blueprints

I'm making a game where I need the character's proximity to a fire to increase the saturation and cap at 1 (meaning normal vision). The saturation will then decrease slowly the further the character is away from the fire.

What I've come up with so far: https://puu.sh/is8kt/a2645544b2.jpg

The "Left Shift" was created for debugging purposes.

The TriggerVolume1 is currently taking place of a fire particle system i'll make in a bit once this is done.

The "PostProcessVolume" is the volume in my level

So to recap, the problem is I'm not sure how I can use the Post Process Component with an integer value...

Any solutions could you please explain them as basically as possible, images would be great :)

Product Version: UE 4.7
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asked Jun 17 '15 at 11:26 AM in Blueprint Scripting

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Knifeownage
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avatar image busterwackycrash Aug 13 '17 at 12:07 AM

You could check out this video for more help.

https://www.youtube.com/watch?v=WuD0LfSzaiU

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alt text I have managed to do that in my player pawn by using this, hope it helps (This actually fades the screen to grey).

playerbp.png (200.7 kB)
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answered Mar 29 '16 at 11:07 AM

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SigmaSoldi3r
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