Post Process - how to change saturation via blueprints
I'm making a game where I need the character's proximity to a fire to increase the saturation and cap at 1 (meaning normal vision). The saturation will then decrease slowly the further the character is away from the fire.
What I've come up with so far: https://puu.sh/is8kt/a2645544b2.jpg
The "Left Shift" was created for debugging purposes.
The TriggerVolume1 is currently taking place of a fire particle system i'll make in a bit once this is done.
The "PostProcessVolume" is the volume in my level
So to recap, the problem is I'm not sure how I can use the Post Process Component with an integer value...
Any solutions could you please explain them as basically as possible, images would be great :)
asked Jun 17 '15 at 11:26 AM in Blueprint Scripting
I have managed to do that in my player pawn by using this, hope it helps (This actually fades the screen to grey).
answered Mar 29 '16 at 11:07 AM
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