Adding Custom Key
I'm trying to bind a certain movement action with a custom key (signal's coming from android running smartphone). Android app sends signals to my game through tcp/ip. Key pressed in application changes the value from 0 to 1 of the certain element of an array (something like this: char frame). Is it possible to somehow connect it to my eventually created customkey? If yes then, is it possible to simply add something like this, to add custom key:
static const FKey Customkey; (under the keyboard section in InputCoreTypes.h)
AddKey(FKeyDetails(EKeys::Customkey, FText::FromString("Customkey"))); (in InputCoreTypes.cpp) ?
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