How do I make a Billboard material that faces the player and can work with the foliage tool?

I can’t figure out how to get my billboard material to work.
I want it to always face the camera and work for foliage.
The way I found to do it in UDK won’t work anymore and I just can’t figure out how to get it to work in UE4.

I’d love to get some help with this.

Thanks in advance!

Bump, curious!

I found the answer here: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Stylized/Materials/index.html
So this one is solved.

I can read about, but can’t see the full example of the billboard material…
Anyone have this working so I can create some billboard objects for grasses and such?

Hi,

The article above is on the right track, but needs further adjustment to guide someone on how to use it for foliage.

I have documented my own solution in an article on a game development website: Billboarded Foliage in Unreal Engine 4 - Graphics and GPU Programming - Tutorials - GameDev.net

Please let me know if this helps at all!

check out Example 2.21 in the Math Hall level in the content examples!