Hi, I’m making a Infinite 2D side scroller game adapting this [tutorial][1], with paper sprites instead of meshes. I want to set a random size for every background block and then set the attach point location at the bottom right boundary of the sprite:
Here is the construction script for the background block:
It works fine on 1.0 scale. The problem comes when i change the scale of the block in the editor(or in other blueprints), as you can see, the attach point location have some kind of incremental offset:
Any idea on how can I solve that?