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[Closed] Crash after successful packaging. UMG Widget?

Im getting this error from the crash log:

"LogLinker:Warning: CreateImport: Failed to load Outer for resource 'WidgetTree': WidgetBlueprint /Script/UMGEditor.Default__WidgetBlueprint"

What does this mean? I've been working on a menu UI, everything works fine in PIE. Is there some common mistake that causes this?

Product Version: UE 4.8
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asked Jun 17 '15 at 04:58 PM in Packaging & Deployment

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Timmeh_ZA
111 12 15 19

avatar image Timmeh_ZA Jun 17 '15 at 04:59 PM

and to clarify, that is from the log after running the packaged game .exe

avatar image CTPEJIOK22 Jun 18 '15 at 08:02 PM

same problem. seems, its bad UE4Game.exe at \WindowsNoEditor\Engine\Binaries\Win64\

i replaced it with previous version of 4.8 UE4Game.exe and it works. https://cloud.mail.ru/public/LQqw/Bei9gFPyV - you can try this

avatar image zerofiftyone Jan 11 '16 at 11:38 PM

Having the same issue here on 4.10.2 :(

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The question has been closed Jul 13 '16 at 07:39 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


3 answers: sort voted first

Seeing this same problem with a game packaged for iOS, created on 4.8.2

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answered Jul 21 '15 at 12:07 PM

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Kneebiter
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This issue actually resolved itself somehow for me. I never found out what exactly it was.

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answered Jul 23 '15 at 02:00 PM

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Timmeh_ZA
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I had the same issue - it is bug hard to trace

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answered Dec 18 '15 at 06:57 PM

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Norbert Ozdoba
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