Why did my editor start up once without problem but now crashes?

The title explains why I am posting this.
Now before you say the laptop I have is not really suited for it just take note that it has windows 10 on it and I have optimised the hell out of it (Including disabling services and using registry hacks along with enabling the HPET timer, the laptop is pretty fast now)
I3 3110m / HD4000
4gb 1600mhz DDR3
128gb Sandisk X110
My dell laptop managed to run unreal engine 4.8 completely fine for one day but then the next it crashes with this below in the log:
[2015.06.17-18.57.43:858][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_INVALIDARG
[2015.06.17-18.57.43:859][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.17-18.57.43:864][ 0]LogCrashTracker:

[2015.06.17-18.57.58:617][ 0]LogD3D11RHI:Error: Driver crashed while creating texture: 856x400x1 (0x0000002c) with 1 mips
[2015.06.17-18.57.58:689][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.17-18.57.58:719][ 0]LogCrashTracker:

[2015.06.17-18.57.58:720][ 0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 651]
Rendering thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_INVALIDARG,
Size=856x400x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE

KERNELBASE.dll {0x00007ffef5171938} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffed019781f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffed0050d18} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffed0021ad2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!VerifyD3D11CreateTextureResult() {0x00007ffec62ac9a4} + 521 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!SafeCreateTexture2D() {0x00007ffec62a7b01} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CreateD3D11Texture2D() {0x00007ffec62537b9} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateTexture2D() {0x00007ffec629835c} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RHI.dll!CreateTexture2D_Internal() {0x00007ffed1c0e680} + 224 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RHI.dll!FRHICommandListImmediate::CreateTexture2D() {0x00007ffed1c0e061} + 1025 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RHICreateTexture2D() {0x00007ffec88cbc7e} + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RHICreateTargetableShaderResource2D() {0x00007ffec88cb416} + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderTargetPool::FindFreeElement() {0x00007ffec88b2ed4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositeOutput::RequestSurface() {0x00007ffec88cf45a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRCPassPostProcessSelectionOutlineColor::Process() {0x00007ffec883c7e3} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cdda4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositePassContext::Process() {0x00007ffec88cad03} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FPostProcessing::Process() {0x00007ffec8830e9e} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() {0x00007ffec85023fc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() {0x00007ffec86d11ea} + 0 bytes [d:\buildfarm\bu

Just to update on this, I deleted and reinstalled 4.8, still the same error. I don’t know what’s happened.

Hi NeoReaper,

You called it. The first thing I’m going to say is that your laptop is way under spec. The second thing I’m going to say is that we currently do not support Win10.

Can you go ahead and uninstall 4.8 (and any other versions installed) and uninstall the launcher. Go to your program files folders and clear anything related to Unreal Engine and delete any projects in Documents/Unreal Projects. After that, reinstall from scratch and let me know if it still occurs.

-.

PS - Can you paste your callstack into a txt file and attach it? Callstacks lose all formatting when pasted into the Answerhub comments.

Hey NeoReaper,

I’m marking this as answered due to inactivity. Please respond to reopen the issue.

-.