The title explains why I am posting this.
Now before you say the laptop I have is not really suited for it just take note that it has windows 10 on it and I have optimised the hell out of it (Including disabling services and using registry hacks along with enabling the HPET timer, the laptop is pretty fast now)
I3 3110m / HD4000
4gb 1600mhz DDR3
128gb Sandisk X110
My dell laptop managed to run unreal engine 4.8 completely fine for one day but then the next it crashes with this below in the log:
[2015.06.17-18.57.43:858][ 0]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_INVALIDARG
[2015.06.17-18.57.43:859][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.17-18.57.43:864][ 0]LogCrashTracker:
[2015.06.17-18.57.58:617][ 0]LogD3D11RHI:Error: Driver crashed while creating texture: 856x400x1 (0x0000002c) with 1 mips
[2015.06.17-18.57.58:689][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.17-18.57.58:719][ 0]LogCrashTracker:
[2015.06.17-18.57.58:720][ 0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 651]
Rendering thread exception:
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_INVALIDARG,
Size=856x400x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
KERNELBASE.dll {0x00007ffef5171938} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffed019781f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffed0050d18} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffed0021ad2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!VerifyD3D11CreateTextureResult() {0x00007ffec62ac9a4} + 521 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!SafeCreateTexture2D() {0x00007ffec62a7b01} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CreateD3D11Texture2D() {0x00007ffec62537b9} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateTexture2D() {0x00007ffec629835c} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RHI.dll!CreateTexture2D_Internal() {0x00007ffed1c0e680} + 224 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-RHI.dll!FRHICommandListImmediate::CreateTexture2D() {0x00007ffed1c0e061} + 1025 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RHICreateTexture2D() {0x00007ffec88cbc7e} + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RHICreateTargetableShaderResource2D() {0x00007ffec88cb416} + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderTargetPool::FindFreeElement() {0x00007ffec88b2ed4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositeOutput::RequestSurface() {0x00007ffec88cf45a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRCPassPostProcessSelectionOutlineColor::Process() {0x00007ffec883c7e3} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cdda4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositionGraph::RecursivelyProcess() {0x00007ffec88cc808} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FRenderingCompositePassContext::Process() {0x00007ffec88cad03} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FPostProcessing::Process() {0x00007ffec8830e9e} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() {0x00007ffec85023fc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() {0x00007ffec86d11ea} + 0 bytes [d:\buildfarm\bu