How do I make a static camera look at the Main Character/specific actor when they walk into a Box Trigger?
Like in the old Resident Evil/Silent Hill games, there are times where the main character will walk into a trigger and the camera will switch to a specific camera that will continuously look at the specified actor (normally the main character).
How can I go about doing this with Blueprint Scripting?
As of now, I have this set up for camera switching as the player moves into different areas.
Am I even doing this correctly/efficiently?
Please, any help would be nice!
asked Jun 17 '15 at 08:28 PM in Blueprint Scripting
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