Symbolic link to plugin folder doesn't work

I created a C++ project from the editor and made a directory called Plugins inside it. I then made a symbolic link to my plugin code which resides elsewhere on disk. When loading my project, the editor does not see the plugin.

However, if I copy the plugin code folder into Plugins (so that the directory structure is the same) the plugin is loaded correctly.

It is useful to have the plugin be a link since I’m working on the plugin actively and I’m testing it with a number of different projects.

+1 for fixing this. The project can build and link to plugin code, and runs, but the actual module isn’t loaded properly. E.g, StartupModule() is NOT invoked.

Issue is apparently fixed: Unreal Engine Issues and Bug Tracker (UE-43704)