It would be handy, especially for complex effects and simulations if we could import “geomcache” data from Maya for example, to be played back in editor.
Yes The_Distller, same question I ask in week ago How do I load my custom model Rig and animation in Unreal Engine - Character & Animation - Unreal Engine Forums - we need alembic so badly!!!))) for next move
This is on our UE4 Roadmap. From the looks of it, it is in the process, but I cannot confirm when/if this will be implemented.