Similar to creating an object via a StaticLoadClass I’m wondering if its possible to do the same with Structs.
UObject Method
MyLoadedClass = StaticLoadClass(UMyBaseClass::StaticClass(), NULL, TEXT("/Script/MyGame.MyInheritedClass"), NULL, LOAD_None, NULL);
UMyClass* Object = NewObject<UMyClass>(this, MyLoadedClass);
Any options for UStruct?