Struct Type by Path

Similar to creating an object via a StaticLoadClass I’m wondering if its possible to do the same with Structs.

UObject Method

MyLoadedClass = StaticLoadClass(UMyBaseClass::StaticClass(), NULL, TEXT("/Script/MyGame.MyInheritedClass"), NULL, LOAD_None, NULL);


UMyClass* Object = NewObject<UMyClass>(this, MyLoadedClass);

Any options for UStruct?