GPU Particle collision with normals on material
GPU particle collision seems to not respond well with an object that has a normal map applied to it. I have tried a number of normal maps:
Blank normal seems to be okay, Aggressive normal is horrible for collision of GPU particles.
Do I need to normalize my normal maps or is this is a bug?
Hi Ryan -
Thank you for the additional information. That's what I needed to get the reproduction. I have entered a bug report as UE-17338. I will keep you informed as we investigate a solution to this issue.
answered Jun 18 '15 at 07:49 PM
Lovecraft_K ♦♦ STAFF
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