Some questions on Media Framework...
Let's say I have 2 UE4 applications each running on a PC(both connected by LAN): 1 records live game-play to WMV video files during run-time, while the other then loads these video files remotely over the LAN for playback(via Windows file-sharing functionality). I'd appreciate it massively if you could shed some light on whether this is actually doable using the Media Framework?
Melvin Eng, Workshop Foundry.
asked Jun 18 '15 at 07:23 AM in Using UE4
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