Hi there,
Let’s say I have 2 UE4 applications each running on a PC(both connected by LAN): 1 records live game-play to WMV video files during run-time, while the other then loads these video files remotely over the LAN for playback(via Windows file-sharing functionality).
I’d appreciate it massively if you could shed some light on whether this is actually doable using the Media Framework?
Many thanks!
,
Workshop Foundry.