Why my destructible mesh disappears/clipping after compilation?
My wall destruction works normaly in the editor but after compiling my project (32bits and 64bits), the external parties debris disappear after the destruction of mesh. But the interior of mesh is always visible... Sometimes the external parties debris have clipping.
In editor :
After compiling my project :
Materiel configuration :
Is this a custom mesh you've created in a modeling application or one from starter content or included with the editor in some way?
If it's one that you've created can you tell me if the same thing is happening on one of the meshes from starter content or a basic cube that you can create one from the modes panel in the top left?
Also, is this only happening when you Play in editor, Standalone game, or after you've packaged the game?
answered Jun 19 '15 at 07:43 PM
Tim Hobson ♦♦ STAFF
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