More than one EventBeginPlay node?

I have added an EventBeginPlay node, but I want to have 2 of these nodes in my level blueprint. How can I achieve this?

May I know why do you need two? how about using a sequence node and do it like in this pic.

Yep, use sequence.

I have followed a tutorial on YouTube from Unreal Engine (Intro to Level Creation: Overview | 01 | v4.7 Tutorial Series | Unreal Engine - YouTube). It uses the EventBeginPlay node so that the door opens when the player is inside a trigger box. However, I have followed another tutorial to create a basic menu. in the tutorial, the person used the EventBeginPlay node to make the menu appear at the start of the game. When I tried copying the node I wasn’t succesful. I will try to use the sequence. Thank you.