How to control FixDeps build step
I'm building a plugin for Unreal and whenever I alter the plugin code I get FixDeps:
If I don't touch my code, UBT doesn't involve FixDeps, since I specified -canskiplink option.
I want to control FixDeps step because, in my belief, the editor doesn't depend on my plugin and therefore I don't need to re-link libUE4Editor-* libs.
How can I do it?
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