How to seperate a composite blueprint into individual meshes once it's in level?
Ok, so i have a composite blueprint created from many meshes that i have added to my level. I would now like to seperate that collection of meshes into static meshes so that I can arrange them slightly differently. How do I do this?
If this isn't possible, then what is the current workflow for importing groups of meshes that need to be instanced multiple times across a level?
for example, lets say I have a dinner table, with chairs, cups, plates etc etc... I don't want to build that each time i want to place it in a level. I also don't want to have to build it for each different level it appears in. In UE3 I would create a prefab of these then convert that back to static meshes once in game. I assumed that I would be able to do the same with Composite Blueprints.... but it appears I may have been mistaken.
Any help would be greatly appreciated.
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