How well does NAV Mesh work with spawned Objects?

HI All

If I have and area lets say 500/500.

I randomly spawn Rocks/Trees/Fences.

How does the already set Navmesh work around these.

My current level the is 12,000+ Paths it needs to work out even if I move a blade of grass, how will this affect my game?

If you configure navmesh for runtime generation (so called “Dynamic” navmesh) then everything will work as you expect. Performance depends on navmesh generation parameters you pick Use the default ones and see if it suits your needs. If not there’s already fair amount of info on the web on optimizing Recast performance.

Cheers,

HI

Raycast, Something I have not touched yet.

Will look in to it.