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Spawn Actor from selection prevents possession of spawned pawn

alt text

The top part of the image show that when spawning a pawn, with nothing plugged into the class pin, the newly spawned pawn can be immediately possessed.

However when something is plugged into the class pin, the Return Value is no longer compatible with the In Pawn, so cannot be possessed, despite the fact that class being spawned is exactly the same.

alt text

Thanks for your time.

P.S I should also add that this is not exclusive to the Select node, but also occurred when attempting to 'Get' from an Array and will probably (but not tested) occur with anything plugged into the Class pin.

Product Version: UE 4.8
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asked Jun 18 '15 at 12:21 PM in Bug Reports

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JonHeppers
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Hi Jon,

Thanks for the report! I was able to reproduce this in 4.8.0 and our main internal build, and it's definitely different than it was in 4.7.6 (in which this setup worked). I have entered a bug report for the issue (UE-17320), though I'm not certain if this was an intentional change. If this is intended behavior, I'll try to find out what the new workflow would be for this scenario. Otherwise, I'll post here when I see any update on the report. Thanks again!

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answered Jun 18 '15 at 04:33 PM

avatar image JonHeppers Jun 18 '15 at 06:18 PM

Thanks for looking into this!

avatar image Fritsl May 21 '16 at 12:13 PM

Bump: This is still an issue in 4.11

:)

avatar image Sean L ♦♦ STAFF May 23 '16 at 01:21 PM

This issue is still under investigation by our developers. I will update the report with the information that it is still occurring in 4.11. Thank you for the information.

Have a great day

avatar image Wongie Dec 05 '17 at 05:18 PM

Is there any update on this? On 4.16 and this still persists :(

avatar image Sean L ♦♦ STAFF Dec 05 '17 at 07:55 PM

Hey Wongie,

You can use the following link to track the issue's status, but it is still unresolved as of right now.

https://issues.unrealengine.com/issue/UE-17320

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