How do i fix this wall lighting/shader/material inconsistency bug?

When putting two walls/boxes next to each other I noticed that the material ( standard white wall material ) looked lighter one one of the walls than it did on the other ones as if that specific box/wall was receiving more light.

  • Yes i did build the lighting.
  • Yes i applied the same material on both of them.

Every suggestion is appreciated, thank you in advance

Hi JOMEE -

This is actually not a bug, but you will need to make some adjustments to your World Settings, Lightmass Settings to help eliminate the line between the two meshes. Change the Indirect Lighting Quality to 4 and the Indirect Quality Smoothness to 0.75. You can also increase the Lightmap resolution.

I would recommend having a look at our Lighting Troubleshooting Guide, found here:

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Thank You

Eric Ketchum

I just started using ue4 so i’m not familiar with most of the settings but thank you for answering, i’ll try it out.

Not a Problem, Happy to Help.

Eric Ketchum