Collision doesn't work with high velocity

Hi again :smiley:
I’m currently having a problem with my collision.
When reaching a certain (high) velocity, the collision stops working for a short moment.
This especially happens with projectiles (which have to trigger an onHit event, which doesn’t happen when the velocity is too high) or my character, which moves based on “add force” (quite similiar to the rolling ball example).
Is there any way to fix this?
I know I could just limit the velocity to a certain amount, but this is not really an option since I need the velocity for my gameplay to work, so this would be really worst case scenario.
Any other ideas?
I’m thankfull for every help :smiley: