Ingame made spline mesh components have no collision
Is there way to enable collision for ingame made spline mesh components. Only the fist component have collision currently, you can walk through the rest. Visual mesh is correct, but collision seem not to move with the mesh.
Creating the spline start with spawn actor. Spline point then added where player point and press certain button. Each time all component are remade with forloop -> add spline mesh component -> attach to -> set start and end. Tried adding the mesh in "add spline mesh component" or By adding "set static mesh" after "set start and end" but both times no collision.
Would want to allow player to create spline meshes during playing. Currently only getting collision if placing the mesh in editor using construction script.
asked Jun 18 '15 at 03:31 PM in Blueprint Scripting
You might want to add your voice there and check if that solution applies to your issue.
answered Aug 26 '15 at 09:52 AM
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