Collision Sphere attached to SkeletalMesh with 'Collision Enabled' collides despite of being set to 'No Physics Collision'
Hi, I will explain the bug while listing the reproduction steps.
I'm pretty sure this worked fine pre 4.8. There is a hack to fix this and it looks as following: After doing this 'trick' everything works fine again.
PS. FYI this works fine with static meshes.
asked Jun 18 '15 at 04:14 PM in Bug Reports
Thank you for providing detailed information on how to reproduce this issue. I have successfully been able to reproduce this bug and have submitted a Jira report for our developers. If you need to reference this report in the future, please refer to: UE-17336
Have a wonderful day! :)
answered Jun 18 '15 at 07:24 PM
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