Camera movement blocking prolbem
I have problem with RTS Camera style movement blocking. My camera pawn and basic movement script:
Camera zooming and panning:
I know how to block StaticMeshComponent movement (by Sweep enabled in AddActorLocalOffset method). I dont know how to block camera movement when CameraCollisionComponent(Sphere Collision) is touching objects. I want CameraCollisionComponent radious to be minimal distance beetwen objects and camera. My questions are:
Any hints in blueprint or C++ code would be very helpful.
asked Jun 18 '15 at 04:01 PM in Blueprint Scripting
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