Generic UE4Game App and One Click Deploy

I am trying to understand what it is because am trying to build up a game on an Android tablet from scratch.
So, it is an Acer A210 that has a Tegra 3 processor.

I am launching to the tablet from the Project Launcher, sometime I just use the launch button.

I was getting 3-7 fps (frames per second) when I launched the 3D pre-made project templates with mobile settings.
Now, with a blank project (low-end mobile settings) I am seeing a 61 fps, I can move the mobile touch sticks but there is blackness, I suppose I need to do something with the lighting.

I am reading the documentation for Launching to Devices at this link.

In Unreal I cannot see anything that says “One Click Deploy” in the Project Launcher interface.

Where can I find this in unreal?
What is a content-only project? Is it like what I’m doing now?

Hi uber100,

The ‘Launch’ button as shown in the image at the top of that documenation does not exist in the Project Launcher (aka Unreal Frontend). It is for use inside the editor itself, to push your project to the device without having to package and then deploy. When you open your project in the editor at the top you should see a toolbar very similar to the image on the documentation.

Content-only is synonymous with blueprints only, ie, a project that does not contain C++ code.

With respect to your black blank project, if you’re seeing what I think, I believe you have to add something to the scene for it to have something to render. My advice is try packaging the Tappy Chicken project and see how it runs, it’s built specifically for mobile and is often a good yardstick for mobile testing on a device. Also, for your future reference, here is the documentation of the limitations of development on mobile.

Good luck!

Yep, it is on the learn tab of the launcher.

thank you for the clarification

I don’t see the Tappy Chicken project on the Epic Marketplace, is it still available to download as an unreal project?