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Add components to blueprint in content browser outside of runtime

Anyone know a way to add components to a blueprint in the content browser without adding them at runtime?

I have a button I created in the editor and I would like it to populate a blueprint with a bunch of static meshes. I can get it to work if I add them at runtime but then they all disappear when I stop the player in editor.

Any ideas? (hope this explanation made sense :)

Thanks!

Product Version: UE 4.8
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asked Jun 18 '15 at 04:44 PM in C++ Programming

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grizly32
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avatar image LumenArtisan Jun 17 '16 at 04:46 AM

I asked a similar question here and just ran across your question. Did you ever find a way to do this?

-Mark

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1 answer: sort voted first

ummm... if I understand the question correctly, I think you'll find this is super easy:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/AddingComponents/Blueprints/

https://www.youtube.com/watch?v=103r3RWEc0o

I hope this helps... cheers, David :)

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answered Aug 12 '16 at 04:56 AM

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aNorthStar
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