Add components to blueprint in content browser outside of runtime
Anyone know a way to add components to a blueprint in the content browser without adding them at runtime?
I have a button I created in the editor and I would like it to populate a blueprint with a bunch of static meshes. I can get it to work if I add them at runtime but then they all disappear when I stop the player in editor.
Any ideas? (hope this explanation made sense :)
asked Jun 18 '15 at 04:44 PM in C++ Programming
ummm... if I understand the question correctly, I think you'll find this is super easy:
I hope this helps... cheers, David :)
answered Aug 12 '16 at 04:56 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here