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C++ Array of Scene Components help Please

Hey guys, I am pretty new to C++ and just can't seem to figure this one out. The project compiles fine in Xcode but the Editor freezes while opening .

Here is my code

.h file - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Interaction) TArray> Sockets;

.cpp file - Sockets.Add(ObjectInitializer.CreateDefaultSubobject(this, TEXT("Socket1")));

I've tried a couple variations in the cpp file but nothing has worked. Any help appreciated.


Product Version: UE 4.8
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asked Jun 18 '15 at 05:09 PM in C++ Programming

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Try this instead:

 USceneComponent *SceneComponent = NewObject<USceneComponent>(this);
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answered Jun 25 '15 at 03:39 AM

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