C++ Array of Scene Components help Please
Hey guys, I am pretty new to C++ and just can't seem to figure this one out. The project compiles fine in Xcode but the Editor freezes while opening .
Here is my code
.h file - UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Interaction) TArray> Sockets;
.cpp file - Sockets.Add(ObjectInitializer.CreateDefaultSubobject(this, TEXT("Socket1")));
I've tried a couple variations in the cpp file but nothing has worked. Any help appreciated.
asked Jun 18 '15 at 05:09 PM in C++ Programming
Try this instead:
answered Jun 25 '15 at 03:39 AM
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