How do you fix Invalid DrawScale/DrawScale 3D

Ran a Build Lighting and “Message Log: Shape_Plane# Invalid DrawScale/DrawScale3D” came up. How do you fix this Map Check error?

Hi heidiessommer -

It sounds like you have a mesh somewhere in your map that is either a NULL value, meaning deleted from map but the reference is still in the map or you have a BP actor or SM that is calling a world scale which is negative.

Can you give me any more information about the Shape_Plane?

Thank You

Eric Ketchum

Thank you for your assistance, my apology for being away so long. After doing a complete building and a CleanBSPMaterials, the error is no longer appearing.

Your actor (or its component) has a scale of 0 in one of the axes. Set it to something very small, but not zero.

4 Likes

In case anyone else finds this, technically it can also be triggered by something scaled way down. In my case, .001 was enough of a scale to anger the lighting system.

2 Likes

Thanks, this fixed it

Hello Everybody,

I ve the same problem when i build lighting but i don t know where i must go to fix it in unreal. Anyone can help me? Thx

I have this issue. I imported a .GLB model that was massive!
I had to reduce it to 0.00109 and now I’m having this issue.
What can I do to fix it?

Thanks!!

Yes, my problem is a cube object was used as a icon, so someone set scaleX to 0, I just changed it to 0.01 and fixed it. thank you