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How do you fix Invalid DrawScale/DrawScale 3D

Ran a Build Lighting and "Message Log: Shape_Plane# Invalid DrawScale/DrawScale3D" came up. How do you fix this Map Check error?

Product Version: UE 4.7
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asked Jun 18 '15 at 07:25 PM in Bug Reports

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heidiesommer
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avatar image Lovecraft_K ♦♦ STAFF Jun 18 '15 at 09:19 PM

Hi heidiessommer -

It sounds like you have a mesh somewhere in your map that is either a NULL value, meaning deleted from map but the reference is still in the map or you have a BP actor or SM that is calling a world scale which is negative.

Can you give me any more information about the Shape_Plane?

Thank You

Eric Ketchum

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Thank you for your assistance, my apology for being away so long. After doing a complete building and a CleanBSPMaterials, the error is no longer appearing.

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answered Jul 07 '15 at 06:05 PM

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heidiesommer
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Your actor (or its component) has a scale of 0 in one of the axes. Set it to something very small, but not zero.

https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Misc/FMapErrors/InvalidDrawscale/index.html

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answered Jun 13 '17 at 12:30 PM

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Oskar Świerad
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