Has anyone used the class FFakeStereoRenderingDevice in UnrealEngine.cpp for creating a stereo view without the rift?

I found this class when looking through the source code
and I wanted to know if anyone has implemented it in the editor

or perhaps someone can get me started with some tips of what I need to look for to implement it

thanks

I’ve also been looking through these areas in the source code, as I want to try and integrate Nvidia 3D Vision support into the engine.

FFakeStereoRenderingDevice is a test implementation of the IStereoRendering interface: IStereoRendering | Unreal Engine Documentation

To use it, you have to enter the command line argument -emulatestereo. The only other implementation of IStereoRendering that I’ve found is the OculusRiftHMD found in the OculusRift plugin (it’s actually an implementation of IHeadMountedDisplay, which inherits from IStereoRendering).

Here’s a screenshot of what using the FFakeStereoRenderingDevice looks like:

I would also like to know more about the IStereoRendering interface, and how it gets hooked in, if anybody knows. In the meantime, I’ve just been reading through the source code to try and figure it out.

thanks for the info Woz, I was really confused about how to access this feature

I just tried -emulatestereo in my command line when I run a standalone game
and I do not get the stereo view,

where do you need to write the command?

Couldn’t find the “additional launch parameters” in the preferences anywhere.
Didn’t work either to use the -emulatestereo in the command line )8

I’d really like to know more. It seems the functionality is buried in the engine.
Why ??

apparently BLENDER game engine (!!) has UI options for stereo modes.
So how come an AAA engine treats stereo like it doesn’t exist?

VR is useless if it is not in stereo in my opinion.besides, there are many uses for stereo monitors and TV’s for professionals and consumers alike.

Frankly this kind of behavior is one of the reasons why stereo 3D tanked in gaming and in general.
there were no proper tools available for consumers, the pro tools are even today still too expensive for them and the game engines were supporting either nvidia or amd…exclusively… is this still the case?
well, I have both, pro and consumer grade cards, so how do I use stereo with any one of those?
getting frustrated here…
sorry for ranting.
hope someone can help.

on this note, is there a way to contact someone from epic directly?
they probably could help with a sentence or two, we just can’t find the most obvious explanation on how to switch stereo on/off.

thanks,
db