Invert Selection in World Outliner also selects hidden actors

Hello

The Invert Selection option in the World Outliner also selects actors that are filtered (hidden).
I can’t use “Overridden Light Map Res” because of these selected non SM objects like lights, cameras,…

Also, even if I hide all non SM actors and I select some SM’s and do Invert, then the “Overridden Light Map Res” option doesn’t appear either, and I only have SM objects selected…how is that possible??

If this would work we would be able to test lighting very quickly for one or more objects with a very simple and fast workflow

And totaly awesome would be:

  1. Using a “Selection filter”, select “Mesh” (lights, cams,…are not selectable anymore)
  2. Ctrl-Alt-Left click and drag a rectangle around the objects in front of you (or select some objects by hand)
  3. Invert that selection
  4. Fill in a low Light Map Res
  5. Hit Build.

There is a Filter in the Content browser but not in the World Outliner :frowning:

I also uploaded a 17 second recording of the problem

https://forums.unrealengine.com/attachment.php?attachmentid=44212&d=1434705578

https://forums.unrealengine.com/attachment.php?attachmentid=44203&d=1434702974

Hello Hernavced,

If any of the selected objects are part of a blueprint, or are their own blueprint the option will not show. There are other routes you can take to do a mass lightmap resolution override which are quick and give you control over only the static meshes.

Build Options

Property Matrix

Property Matrix Documentation

These options are a bit hidden so I can understand if you were not aware of these menus. With that said, you should be able to change the lightmap resolutions of meshes in your scene quickly to reduce iteration times.

Thank you,