[4.7.6, 4.8] Build freeze

Hi, im trying to build the lights on the UE4, but it freeze, i try to build the project that i already build 2 days ago, but it freeze, this happens when i download the new unreal.

This is my Log on 4.7 and then i will post the log of 4.8.

Log file open, 06/19/15 08:11:05
LogInit:Display: Running engine for game: Santuario_Rework
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.06.19-13.11.05:337][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.06.19-13.11.05:411][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.19-13.11.05:428][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.19-13.11.05:440][ 0]LogInit: Object subsystem initialized
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.11.05:442][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.19-13.11.05:448][ 0]LogInit: Computer: MERCEDEZ
[2015.06.19-13.11.05:448][ 0]LogInit: : Aaron
[2015.06.19-13.11.05:448][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.19-13.11.05:448][ 0]LogInit: High frequency timer resolution =3.312641 MHz
[2015.06.19-13.11.05:448][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.06.19-13.11.05:449][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.19-13.11.05:449][ 0]LogMemory: Process Physical Memory: 46.41 MB used, 46.41 MB peak
[2015.06.19-13.11.05:449][ 0]LogMemory: Process Virtual Memory: 26.38 MB used, 26.38 MB peak
[2015.06.19-13.11.05:449][ 0]LogMemory: Physical Memory: 7245.87 MB used, 16321.99 MB total
[2015.06.19-13.11.05:449][ 0]LogMemory: Virtual Memory: 290.08 MB used, 8388608.00 MB total
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Adapter has 1965MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.19-13.11.05:481][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.19-13.11.05:489][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.19-13.11.05:542][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘es’) localization data will be used.
[2015.06.19-13.11.05:611][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.06.19-13.11.05:611][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.06.19-13.11.05:679][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.06.19-13.11.07:407][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.07:839][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.07:886][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.19-13.11.08:013][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.19-13.11.08:025][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aaron/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.19-13.11.08:242][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.19-13.11.08:242][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.19-13.11.08:522][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.19-13.11.08:584][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.06.19-13.11.09:174][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:405][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:560][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.06.19-13.11.09:560][ 0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.06.19-13.11.09:627][ 0]LogEngine: Initializing Engine…
[2015.06.19-13.11.11:799][ 0]LogInit: XAudio2 using ‘Altavoces (5- Logitech USB Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.06.19-13.11.11:805][ 0]LogInit: FAudioDevice initialized.
[2015.06.19-13.11.11:836][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.19-13.11.11:857][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.06.19-13.11.11:861][ 0]LogInit: Texture streaming: Enabled
[2015.06.19-13.11.11:932][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.19-13.11.11:932][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.06.19-13.11.11:932][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.06.19-13.11.11:932][ 0]LogAnalytics: SetUserId 143ef072401178218e9ed9ae3e115704|a520a6a4352445d89361122dd615718b|833adfdc-7d0a-4020-8c19-1fb985a55ee0
[2015.06.19-13.11.11:932][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.06.19-13.11.11:971][ 0]LogInit: Transaction tracking system initialized
[2015.06.19-13.11.12:110][ 0]BlueprintLog: New page: Editor Load
[2015.06.19-13.11.12:141][ 0]LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
[2015.06.19-13.11.12:141][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.06.19-13.11.12:611][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.12:931][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.13:117][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.06.19-13.11.13:145][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.06.19-13.11.13:145][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.06.19-13.11.13:149][ 0]LogConsoleResponse:Display:
[2015.06.19-13.11.13:250][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.06.19-13.11.13:363][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.17:478][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.06.19-13.11.17:479][ 0]LightingResults: New page: Lighting Build
[2015.06.19-13.11.17:494][ 0]MapCheck: New page: Map Check
[2015.06.19-13.11.17:494][ 0]LightingResults: New page: Lighting Build
[2015.06.19-13.11.17:505][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000ACFF920680
[2015.06.19-13.11.18:025][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.06.19-13.11.18:030][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2015.06.19-13.11.18:031][ 0]Cmd: MAP CHECKDEP
[2015.06.19-13.11.18:031][ 0]MapCheck: New page: Untitled_1 - Jun 19, 2015, 3:11:18 AM
[2015.06.19-13.11.18:096][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 65.463ms to complete.
[2015.06.19-13.11.18:096][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.618
[2015.06.19-13.11.18:214][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_2ac0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//SplashScreenThread///Thread_3b04_0///////STATCAT_Advanced////
[2015.06.19-13.11.18:214][ 0]LogCollectionManager: Loaded 0 collections in 0.001983 seconds
[2015.06.19-13.11.18:222][ 0]LogContentBrowser: Native class hierarchy populated in 0.0083 seconds. Added 1696 classes and 261 folders.
[2015.06.19-13.11.18:251][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0015 seconds. Added 1 classes and 2 folders.
[2015.06.19-13.11.18:290][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.06.19-13.11.18:291][ 0]LogSlate:Warning: Failed to load font data from ‘Veranda’
[2015.06.19-13.11.18:294][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.06.19-13.11.18:319][ 0]LogLoad: Full Startup: 14.81 seconds (BP compile: 0.07 seconds)
[2015.06.19-13.11.18:355][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Modelado’
[2015.06.19-13.11.18:503][ 2]LogRenderer:Warning: Reallocating scene render targets to support 904x464 (Frame:2).
[2015.

As you can see, it end abruptaly, and this is the log of 4.8

[2015.06.19-13.19.20:289][ 0]Log file open, 06/19/15 08:19:20
[2015.06.19-13.19.20:289][ 0]LogInit:Display: Running engine for game: MyProject2
[2015.06.19-13.19.20:289][ 0]LogInit:Display: RandInit(-1739904411) SRandInit(-1739904410).
[2015.06.19-13.19.20:289][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.19-13.19.20:289][ 0]LogStats: Stats thread started
[2015.06.19-13.19.20:289][ 0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.19-13.19.20:289][ 0]LogInit: API Version: 2579680
[2015.06.19-13.19.20:289][ 0]LogInit: Compiled (64-bit): Jun 8 2015 03:34:53
[2015.06.19-13.19.20:289][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.19-13.19.20:289][ 0]LogInit: Build Configuration: Development
[2015.06.19-13.19.20:289][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.19-13.19.20:289][ 0]LogInit: Command line:
[2015.06.19-13.19.20:289][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.19-13.19.20:289][ 0]LogInit: Rocket: 1
[2015.06.19-13.19.20:298][ 0]LogInit: Using libcurl 7.41.0
[2015.06.19-13.19.20:298][ 0]LogInit: - built for x86_64-pc-win32
[2015.06.19-13.19.20:298][ 0]LogInit: - supports SSL with WinSSL
[2015.06.19-13.19.20:298][ 0]LogInit: - other features:
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_SSL
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_IPV6
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_IDN
[2015.06.19-13.19.20:299][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.06.19-13.19.20:299][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.06.19-13.19.20:299][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.06.19-13.19.20:299][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.06.19-13.19.20:299][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.06.19-13.19.20:309][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.19-13.19.20:324][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.19-13.19.20:329][ 0]LogInit: Object subsystem initialized
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.19.20:330][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.19-13.19.20:337][ 0]LogInit: Computer: MERCEDEZ
[2015.06.19-13.19.20:337][ 0]LogInit: : Aaron
[2015.06.19-13.19.20:337][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.19-13.19.20:337][ 0]LogInit: High frequency timer resolution =3.312641 MHz
[2015.06.19-13.19.20:338][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2015.06.19-13.19.20:338][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.19-13.19.20:338][ 0]LogMemory: Process Physical Memory: 48.14 MB used, 48.14 MB peak
[2015.06.19-13.19.20:338][ 0]LogMemory: Process Virtual Memory: 24.21 MB used, 24.21 MB peak
[2015.06.19-13.19.20:338][ 0]LogMemory: Physical Memory: 7329.12 MB used, 16321.99 MB total
[2015.06.19-13.19.20:338][ 0]LogMemory: Virtual Memory: 294.93 MB used, 8388608.00 MB total
[2015.06.19-13.19.20:367][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.06.19-13.19.20:549][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Adapter has 1965MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.19-13.19.20:831][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.19-13.19.20:839][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.19-13.19.20:855][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.19-13.19.21:542][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.19-13.19.21:556][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.19-13.19.21:567][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.19-13.19.21:578][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.19-13.19.21:591][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.19-13.19.21:601][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.19-13.19.21:610][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.19-13.19.21:622][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.19-13.19.21:632][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.19-13.19.21:642][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.19-13.19.21:651][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.19-13.19.21:661][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.19-13.19.21:702][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.19-13.19.21:711][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.19-13.19.21:720][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.19-13.19.21:731][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.19-13.19.21:731][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.19.21:887][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 53MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.19-13.19.22:060][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.19-13.19.22:072][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aaron/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.19-13.19.22:231][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.19.22:296][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.19-13.19.22:297][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.19-13.19.22:317][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.19-13.19.22:317][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.19-13.19.22:546][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.19-13.19.23:281][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.19-13.19.23:578][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:584][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:592][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:599][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:765][ 0]LogObj: 26273 objects as part of root set at end of initial load.
[2015.06.19-13.19.23:765][ 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
[2015.06.19-13.19.23:824][ 0]LogEngine: Initializing Engine…
[2015.06.19-13.19.23:826][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.06.19-13.19.23:827][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.06.19-13.19.23:941][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.19-13.19.23:946][ 0]LogInit: XAudio2 using ‘Altavoces (5- Logitech USB Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.06.19-13.19.23:952][ 0]LogInit: FAudioDevice initialized.
[2015.06.19-13.19.23:974][ 0]LogDerivedDataCache: Saved boot cache 0.02s 53MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.19-13.19.23:979][ 0]LogInit: Texture streaming: Disabled
[2015.06.19-13.19.23:997][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 143ef072401178218e9ed9ae3e115704|a520a6a4352445d89361122dd615718b|833adfdc-7d0a-4020-8c19-1fb985a55ee0
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.06.19-13.19.24:037][ 0]LogInit: Transaction tracking system initialized
[2015.06.19-13.19.24:137][ 0]BlueprintLog: New page: Editor Load
[2015.06.19-

Hey

Could you please provide me the full error in a .txt format? You can attach the file to your next reply. Are you able to build other projects as well? Please provide as many details as possible so that we can assist you further.

Thanks!

Yes, srry, didnt think i will looks so grose :O… im trying to build a level, i think it hasnt anything wrong, i just have 2 lights and diferent models. i alredy uninstall ue4 4.7, i just have 4.8 but when i click the button to build, it freeze, and the log dosent say anything. :([link text][1]

do i try to uninstall and reinstall ue 4.8 ?

Thanks in advance

47052-myproject2.txt (12 KB)

I create a 3rd person shooter from the templates of UE4 an it is happening with the template too. This is the log[link text][1]

47053-myproject3.txt (116 KB)

it is all… the log stop loging… i dont know why, but it is all the log :frowning: when i click the build button it frezze on the 1 second, the log stop, and yesterday i didnt close unreal, just let him do what he was doing, but the project stay the same for all night, and unreal stay the same. This is te screen

Hey

Looking over the you’ve provided, they cut off towards the bottom. I need the full in order to see the whole picture. Could you also try to package a blank project? If you’re using Unreal Frontend, could you please screenshot those settings as well?

Thank you!

This is what the event viewer from windows 8 tell me.

Hey,

So it’s freezing no matter which template you’re on? Could you please provide me with your dxdiag ? Also, could you try to verify your version of the engine? You can do this by going into the Epic Games Launcher > Library > Drop-down arrow for 4.8.0 > Verify

Looking forward to hearing back from you, thanks!

Hi
Yes, it freeze when i try my template or prefab template. Before i download the 4.8 i could do the build, but i dont know what happend.
This is my dxdiag[link text][1], and im trying again about the verify thing you mention, i already did that, but its not going to hurt me doing it again.

47063-dxdiag.txt (62.9 KB)

Hey

Your computer should not be experiencing these troubles when building a project, especially a pre-made template from the editor. I would suggest restarting your computer, not opening any additional programs and just trying to package a regular pre-made template from the editor. If it freezes, I would suggest removing 4.8.0 from your computer and reinstalling it, especially if you’re able to package with 4.7.6 without any trouble.

Looking forward to hearing back from you, thanks! :slight_smile:

Hi

After reinstaling it works perfectly!

Ty so much! :slight_smile:

You’re very welcome! If you have any further questions, please do not hesitate to contact us again in the future.

Have a great weekend!