Hi, im trying to build the lights on the UE4, but it freeze, i try to build the project that i already build 2 days ago, but it freeze, this happens when i download the new unreal.
This is my Log on 4.7 and then i will post the log of 4.8.
Log file open, 06/19/15 08:11:05
LogInit:Display: Running engine for game: Santuario_Rework
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.06.19-13.11.05:337][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.06.19-13.11.05:411][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.19-13.11.05:428][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.19-13.11.05:440][ 0]LogInit: Object subsystem initialized
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.19-13.11.05:442][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.11.05:442][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.11.05:442][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.19-13.11.05:448][ 0]LogInit: Computer: MERCEDEZ
[2015.06.19-13.11.05:448][ 0]LogInit: : Aaron
[2015.06.19-13.11.05:448][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.19-13.11.05:448][ 0]LogInit: High frequency timer resolution =3.312641 MHz
[2015.06.19-13.11.05:448][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.06.19-13.11.05:449][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.19-13.11.05:449][ 0]LogMemory: Process Physical Memory: 46.41 MB used, 46.41 MB peak
[2015.06.19-13.11.05:449][ 0]LogMemory: Process Virtual Memory: 26.38 MB used, 26.38 MB peak
[2015.06.19-13.11.05:449][ 0]LogMemory: Physical Memory: 7245.87 MB used, 16321.99 MB total
[2015.06.19-13.11.05:449][ 0]LogMemory: Virtual Memory: 290.08 MB used, 8388608.00 MB total
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Adapter has 1965MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.19-13.11.05:472][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.19-13.11.05:481][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.19-13.11.05:489][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.19-13.11.05:542][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘es’) localization data will be used.
[2015.06.19-13.11.05:611][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.06.19-13.11.05:611][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.06.19-13.11.05:679][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.06.19-13.11.07:407][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.07:839][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.07:886][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/Santuario_svn/Santuario/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.19-13.11.07:923][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.19-13.11.08:013][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.19-13.11.08:025][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aaron/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.19-13.11.08:242][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.19-13.11.08:242][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.19-13.11.08:522][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.19-13.11.08:584][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.06.19-13.11.09:174][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:398][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:405][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.09:560][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.06.19-13.11.09:560][ 0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.06.19-13.11.09:627][ 0]LogEngine: Initializing Engine…
[2015.06.19-13.11.11:799][ 0]LogInit: XAudio2 using ‘Altavoces (5- Logitech USB Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.06.19-13.11.11:805][ 0]LogInit: FAudioDevice initialized.
[2015.06.19-13.11.11:836][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.19-13.11.11:857][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.06.19-13.11.11:861][ 0]LogInit: Texture streaming: Enabled
[2015.06.19-13.11.11:932][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.19-13.11.11:932][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.06.19-13.11.11:932][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.06.19-13.11.11:932][ 0]LogAnalytics: SetUserId 143ef072401178218e9ed9ae3e115704|a520a6a4352445d89361122dd615718b|833adfdc-7d0a-4020-8c19-1fb985a55ee0
[2015.06.19-13.11.11:932][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.06.19-13.11.11:971][ 0]LogInit: Transaction tracking system initialized
[2015.06.19-13.11.12:110][ 0]BlueprintLog: New page: Editor Load
[2015.06.19-13.11.12:141][ 0]LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
[2015.06.19-13.11.12:141][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.06.19-13.11.12:611][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.12:931][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.11.13:117][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.06.19-13.11.13:145][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.06.19-13.11.13:145][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.06.19-13.11.13:149][ 0]LogConsoleResponse:Display:
[2015.06.19-13.11.13:250][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.06.19-13.11.13:363][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.11.17:478][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.06.19-13.11.17:479][ 0]LightingResults: New page: Lighting Build
[2015.06.19-13.11.17:494][ 0]MapCheck: New page: Map Check
[2015.06.19-13.11.17:494][ 0]LightingResults: New page: Lighting Build
[2015.06.19-13.11.17:505][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000ACFF920680
[2015.06.19-13.11.18:025][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.06.19-13.11.18:030][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2015.06.19-13.11.18:031][ 0]Cmd: MAP CHECKDEP
[2015.06.19-13.11.18:031][ 0]MapCheck: New page: Untitled_1 - Jun 19, 2015, 3:11:18 AM
[2015.06.19-13.11.18:096][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 65.463ms to complete.
[2015.06.19-13.11.18:096][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.618
[2015.06.19-13.11.18:214][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_2ac0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//SplashScreenThread///Thread_3b04_0///////STATCAT_Advanced////
[2015.06.19-13.11.18:214][ 0]LogCollectionManager: Loaded 0 collections in 0.001983 seconds
[2015.06.19-13.11.18:222][ 0]LogContentBrowser: Native class hierarchy populated in 0.0083 seconds. Added 1696 classes and 261 folders.
[2015.06.19-13.11.18:251][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0015 seconds. Added 1 classes and 2 folders.
[2015.06.19-13.11.18:290][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.06.19-13.11.18:291][ 0]LogSlate:Warning: Failed to load font data from ‘Veranda’
[2015.06.19-13.11.18:294][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.06.19-13.11.18:319][ 0]LogLoad: Full Startup: 14.81 seconds (BP compile: 0.07 seconds)
[2015.06.19-13.11.18:355][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Modelado’
[2015.06.19-13.11.18:503][ 2]LogRenderer:Warning: Reallocating scene render targets to support 904x464 (Frame:2).
[2015.
As you can see, it end abruptaly, and this is the log of 4.8
[2015.06.19-13.19.20:289][ 0]Log file open, 06/19/15 08:19:20
[2015.06.19-13.19.20:289][ 0]LogInit:Display: Running engine for game: MyProject2
[2015.06.19-13.19.20:289][ 0]LogInit:Display: RandInit(-1739904411) SRandInit(-1739904410).
[2015.06.19-13.19.20:289][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.19-13.19.20:289][ 0]LogStats: Stats thread started
[2015.06.19-13.19.20:289][ 0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.19-13.19.20:289][ 0]LogInit: API Version: 2579680
[2015.06.19-13.19.20:289][ 0]LogInit: Compiled (64-bit): Jun 8 2015 03:34:53
[2015.06.19-13.19.20:289][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.19-13.19.20:289][ 0]LogInit: Build Configuration: Development
[2015.06.19-13.19.20:289][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.19-13.19.20:289][ 0]LogInit: Command line:
[2015.06.19-13.19.20:289][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.19-13.19.20:289][ 0]LogInit: Rocket: 1
[2015.06.19-13.19.20:298][ 0]LogInit: Using libcurl 7.41.0
[2015.06.19-13.19.20:298][ 0]LogInit: - built for x86_64-pc-win32
[2015.06.19-13.19.20:298][ 0]LogInit: - supports SSL with WinSSL
[2015.06.19-13.19.20:298][ 0]LogInit: - other features:
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_SSL
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_IPV6
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_LARGEFILE
[2015.06.19-13.19.20:298][ 0]LogInit: CURL_VERSION_IDN
[2015.06.19-13.19.20:299][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.06.19-13.19.20:299][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.06.19-13.19.20:299][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.06.19-13.19.20:299][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.06.19-13.19.20:299][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.06.19-13.19.20:309][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.19-13.19.20:324][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.19-13.19.20:329][ 0]LogInit: Object subsystem initialized
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.06.19-13.19.20:330][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Aaron/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.06.19-13.19.20:330][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.19.20:330][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.19-13.19.20:337][ 0]LogInit: Computer: MERCEDEZ
[2015.06.19-13.19.20:337][ 0]LogInit: : Aaron
[2015.06.19-13.19.20:337][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.19-13.19.20:337][ 0]LogInit: High frequency timer resolution =3.312641 MHz
[2015.06.19-13.19.20:338][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2015.06.19-13.19.20:338][ 0]LogMemory: Platform Memory Stats for Windows
[2015.06.19-13.19.20:338][ 0]LogMemory: Process Physical Memory: 48.14 MB used, 48.14 MB peak
[2015.06.19-13.19.20:338][ 0]LogMemory: Process Virtual Memory: 24.21 MB used, 24.21 MB peak
[2015.06.19-13.19.20:338][ 0]LogMemory: Physical Memory: 7329.12 MB used, 16321.99 MB total
[2015.06.19-13.19.20:338][ 0]LogMemory: Virtual Memory: 294.93 MB used, 8388608.00 MB total
[2015.06.19-13.19.20:367][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.06.19-13.19.20:549][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 960 (Feature Level 11_0)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Adapter has 1965MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.19-13.19.20:821][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.19-13.19.20:831][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.19-13.19.20:839][ 0]LogD3D11RHI: Async texture creation enabled
[2015.06.19-13.19.20:855][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.19-13.19.21:542][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.19-13.19.21:556][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.19-13.19.21:567][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.19-13.19.21:578][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.19-13.19.21:591][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.19-13.19.21:601][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.19-13.19.21:610][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.19-13.19.21:622][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.19-13.19.21:632][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.19-13.19.21:642][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.19-13.19.21:651][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.19-13.19.21:661][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.19-13.19.21:702][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.19-13.19.21:711][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.19-13.19.21:720][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.19-13.19.21:731][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.19-13.19.21:731][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.19-13.19.21:887][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 53MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Aaron/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.19-13.19.21:929][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.19-13.19.22:060][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.06.19-13.19.22:072][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aaron/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.19-13.19.22:231][ 0]LogInit: Selected Device Profile: [Windows]
[2015.06.19-13.19.22:296][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.19-13.19.22:297][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.19-13.19.22:317][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.19-13.19.22:317][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.19-13.19.22:546][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.19-13.19.23:281][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.19-13.19.23:578][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:584][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:592][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:599][ 0]SourceControl: Info Source control is disabled
[2015.06.19-13.19.23:765][ 0]LogObj: 26273 objects as part of root set at end of initial load.
[2015.06.19-13.19.23:765][ 0]LogUObjectAllocator: 5409248 out of 0 bytes used by permanent object pool.
[2015.06.19-13.19.23:824][ 0]LogEngine: Initializing Engine…
[2015.06.19-13.19.23:826][ 0]LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
[2015.06.19-13.19.23:827][ 0]LogHMD:Warning: SteamVR failed to initialize. Error: 110
[2015.06.19-13.19.23:941][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.19-13.19.23:946][ 0]LogInit: XAudio2 using ‘Altavoces (5- Logitech USB Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2015.06.19-13.19.23:952][ 0]LogInit: FAudioDevice initialized.
[2015.06.19-13.19.23:974][ 0]LogDerivedDataCache: Saved boot cache 0.02s 53MB C:/Users/Aaron/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.19-13.19.23:979][ 0]LogInit: Texture streaming: Disabled
[2015.06.19-13.19.23:997][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 143ef072401178218e9ed9ae3e115704|a520a6a4352445d89361122dd615718b|833adfdc-7d0a-4020-8c19-1fb985a55ee0
[2015.06.19-13.19.23:997][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.06.19-13.19.24:037][ 0]LogInit: Transaction tracking system initialized
[2015.06.19-13.19.24:137][ 0]BlueprintLog: New page: Editor Load
[2015.06.19-