can an object appear in a reflection but not in the main render pass?
Is it possible to have an object hidden in the main pass, but is still drawn in reflections
imagine like a ghost or something, seen in a mirror but not in the scene. i fully expect the answer to be no as for the most part the reflections i need as screenspace (so if the items are not visible on screen then it surely cannot work)
thought it worth asking anyway- just in case :)
asked Jun 19 '15 at 04:58 PM in Rendering
Well it's a solution for static meshes... What if you would render the scene/level with the object in the scene then make a cube map of the render and use it as a reflection map. Then rerender the secen without the static mesh. It's reflection should still exist because the reflection is coming from the cube map...
Hm? ;) Good luck!
answered Nov 07 '17 at 03:24 PM
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