Why session join before begin play ?
I am working on a simple lobby system. I'm just trying to be able to host/join a server and have the lobby popup with the right information. I found that my games (in preview mode) were hosting/joining automatically right at the start... Why is that ?
When the game starts nothing happens except that the client connects to the server which means that if I try to connect again : my event isn't called :(
FYI : I'm doing that on the FPS template
asked Jun 19 '15 at 05:54 PM in Blueprint Scripting
Anybody ? I tried to change the settings in the editor (not run on the same process, both clients, etc...) I still have the same issue... so when I create and then join a session it leaves it right after joining it. :/
answered Jun 24 '15 at 05:56 AM
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