When doing trace you will get component / bone name / phys mat - everything works fine.
When doing projectile movement and hit (or stop) events you are getting the same component / bone name / but phys mat is null.
When doing trace you will get component / bone name / phys mat - everything works fine.
When doing projectile movement and hit (or stop) events you are getting the same component / bone name / but phys mat is null.
Projectile collision component need to have returnmaterialonmove set to true. It fixed it!