Every time I try and aim my ray-trace for the head of another bp_character it obtains it’s target from the copies of bp_characters and is always offset to the position of there camera.
Basically I am trying to make a blood splat on the wall behind the enemies head, I have it working just not working from my angle.
I can shoot them in the ear and the bullet will still come out the back of their head.
I am playing as an instance of the players I am shooting, we are all based off the bp_character blueprint.