Whammy
(Whammy)
1
Attempting to launch the editor or UnrealFrontend produces this assert message:
LogLinux:Error: appError called: Assertion failed: Assertion failed: PlatformInfo [File:Developer/TargetPlatform/Public/Common\TargetPlatformBase.h] [Line: 241]
SlateViewer works OK. The rest of the log looks normal.
Whammy
(Whammy)
2
Some more info. The last thing it looks like it did was start a child process with the command:
/usr/bin/mono “/work/unreal/UnrealEngineP4/UE4/Engine/Binaries/DotNET/UnrealBuildTool.exe” -validateplatform -allplatforms
What came back was this:
PlatformValidate: Win32 VALID
PlatformValidate: Win64
PlatformValidate: WinRT INVALID
PlatformValidate: WinRT_ARM INVALID
PlatformValidate: UWP VALID
PlatformValidate: Mac VALID
PlatformValidate: XboxOne INVALID
PlatformValidate: PS4 INVALID
PlatformValidate: IOS VALID
PlatformValidate: Android INVALID
PlatformValidate: HTML5 INVALID
PlatformValidate: Linux VALID
PlatformValidate: AllDesktop INVALID
Not sure if this is normal or not. But it seems it doesn’t know what platform to load.
RCL
(Arciel Rekman)
3
Please make sure that there’s no files matching -DesktopTargetPlatform are present in Engine/Binaries/Linux. You may also want to check that your JunkManifest.txt file has this change: https://github.com/EpicGames/UnrealEngine/commit/dc59f80fb1e7bf94d1c5769de4d46e3d3dee369d