ReceiveActorBeginOverlap not triggered anymore

Hi -

When I upgraded from 4.7 to 4.8, my character could not collect items anymore. I put a breakpoint in my character’s ReceiveActorBeginOverlap, and the breakpoint would not trigger when it should have. Generate Overlap Events is enabled for both the collision volume of the item, and that of the character. Everything in the settings should be the same. Yet updating the engine version has caused this problem. I updated all my code to use non-deprecated functions, so there are no warnings or errors. I don’t think I changed any of the code involving collectibles. Any ideas? Others facing similar issues?

Thanks,

More of a workaround than a solution. I had to use the overlap event inside of the actual collision component, and hook that up to my ReceiveActorBeginOverlap function through blueprint. Doesn’t explain why the functionality has stopped working, but this works for me.

NotifyActorBeginOverlap is now what you have to use