Version: : 4.8.0-2579680
OS: Windows 7
The Problem
Using the AddMovementInput function on a Character class does not behave as expected on a multiplayer client.
Any changes made to the ScaleValue float input have no affect on the client. The client behaves as if the value is always 1
Reproduction Steps
Start new c++ project with third person template.
Open the "ProjectName"Character.cpp file under “C++ Classes/“ProjectName””
Inside the MoveForward function change the line
AddMovementInput(Direction, Value);
to
AddMovementInput(Direction, Value*0.2);
Recompile the project
Under Multiplayer Options set number of players to 2
Expected Behaviour:
Both the character for the server and client will move at a slower speed then normal when moving forwards or backwards
Observed Behaviour
Only the server side character moves at a slower speed, the client side character moves at full speed.
Additional Notes
I have reliably reproduced this behaviour multiple times using these steps for version 4.8.
When using version 4.7.6 using the same steps as above, the client and server behave as expected
Similar behaviour can be seen by changing the scale value of an axis mapping in the Project Settings/Input