Animation Crash in 4.8

While simply scrolling in my animations I get this crash. It also crashes while setting up my AnimNotifyState in my enemy’s animations. I think it has something to do with the packs I’m using not being compatible.

MachineId:8DB8A2D041B87A62FD9A099B221149B5
EpicAccountId:cadf0931aa3d493aa662a466e66fc52f

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: Object [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 7446]
"

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Engine!UEngine::GetWorldFromContextObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealengine.cpp:7448]
UE4Editor_Engine!UGameplayStatics::GetAllActorsOfClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\gameplaystatics.cpp:496]
UE4Editor_Engine!UGameplayStatics::execGetAllActorsOfClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:4125]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:463]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1552]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:673]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:4125]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1023]
UE4Editor_Engine!UAnimNotifyState::Received_NotifyBegin() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\intermediate\build\win64\ue4editor\inc\engine\engine.generated.1.cpp:9505]
UE4Editor_Engine!UAnimInstance::TriggerAnimNotifies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\animation\animinstance.cpp:1351]
UE4Editor_Engine!UAnimInstance::UpdateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\animation\animinstance.cpp:506]
UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:497]
UE4Editor_Engine!USkeletalMeshComponent::TickPose() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:606]
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:447]
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:618]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\animation\debugskelmeshcomponent.cpp:717]
UE4Editor_Engine!UActorComponent::ConditionalTickComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:1108]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:656]
UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:113]
UE4Editor_Engine!TGraphTask::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:991]
UE4Editor_Engine!FTaskGraphInterface::WaitUntilTaskCompletes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:192]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:232]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:643]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\leveltick.cpp:697]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\leveltick.cpp:1181]
UE4Editor_Persona!SAnimationSequenceBrowser::UpdateTootipPreview() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\persona\private\sanimationsequencebrowser.cpp:980]
UE4Editor_Persona!TBaseSPMethodDelegateInstance<0,SAnimationSequenceBrowser,0,enum EActiveTimerReturnType cdecl(double,float)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [d:\buildfarm\buildmachine
++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:715]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:644]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SBorder::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:94]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SBorder::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:94]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_Slate!SSplitter::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:166]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_Slate!SSplitter::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:166]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_Slate!SSplitter::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:166]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_Slate!SBorder::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:94]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_Slate!SSplitter::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:166]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:40]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\spanel.cpp:19]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:97]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:25]
UE4Editor_SlateCore!SWidget::Paint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swidget.cpp:648]
UE4Editor_SlateCore!SWindow::PaintWindow() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1648]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:978]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1050]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1188]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:941]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1440]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2388]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hey liondog,

What packs are you using? When you say scrolling your animations, do you mean dragging the mouse along the time slider?

-.

Hey liondog,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you,

.