Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Custom shadow geometry for procedural mesh

How do I specify different geometry for shadow casting vs. rendering?

I'm using a modified version of the ProceduralMeshComponent from https://wiki.unrealengine.com/Procedural_Mesh_Generation to generate my meshes on the fly. I would like to specify different geometry for the visible and shadow-casting components. The procedural mesh class overrides GetDynamicMeshElements(), where I assume I have to do something different, but I'm not sure what. I see FStaticMeshSceneProxy has GetShadowMeshElement and seems to be doing this, but the logic is not clear to me.

Product Version: UE 4.7
more ▼

asked Jun 20 '15 at 05:02 PM in C++ Programming

avatar image

6 1 1 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question