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4.8 AddUniqueArray ActorSelf pin disconnected on load.

In my Actor Class Blueprint, I have a variable of type Actor made into an Array. I get this array on my graph and plug it into a ADDUNIQUE node. In the New Item pin I plug a Self Reference. alt text

Compiled and Saved, I close my project. I re-open my project and I open my Actor Blueprint. The Self Reference is now disconnected from the New Item pin on the ADDUNIQUE node. alt text

This was recreated in a blank/new project. I can currently work around it by creating a new variable, setting my self reference in this variable and using this new variable as my self reference.

Should I push for an update with this work-around or should I wait for a fix?

Product Version: UE 4.8
addunique1.jpg (55.0 kB)
addunique2.jpg (45.3 kB)
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asked Jun 20 '15 at 08:04 PM in Bug Reports

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Hi Mortusnyte,

This looks similar to several bug reports we have in our system. These have been marked as fixed in our internal builds and should resolve this error as well. The bug report in question is UE-16972.

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answered Jun 22 '15 at 06:07 PM

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