GENERATED_BODY vs GENERATED_UCLASS_BODY
I am learning C++ version of the FPS in UE following this: https://wiki.unrealengine.com/First_Person_Shooter_C%2B%2B_Tutorial
When I created a new class all the time there is GENERATED_BODY and the tutorial say I have to override the constructor and use
The get around of this is use GENERATED_UCLASS_BODY and then my constructor have the correct parameters but I dont know if I am doing it right.
I am new in UE so I really want to learn what I should use.
asked Jun 20 '15 at 10:50 PM in C++ Programming
Please note that with
Hope this helped!
Have a great day!
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