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How can I count how many steps my character is taking?

Is there a way to count how many steps my character is taking by using the SK_Mannequin_PhysicsAsset foot_r and foot_l ?

The plan is that I need the character to make exactly x more steps after I release forward and I do not want just a simple delay.

Product Version: UE 4.8
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asked Jun 21 '15 at 12:00 AM in Blueprint Scripting

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You could attach a socket to each foot, then attach a box collision to each foot socket. When they overlap with another object add +1 to an int that would be a "step counter".

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answered Jun 21 '15 at 06:11 PM

avatar image birdfreeyahoo Jun 21 '15 at 06:19 PM

What about an animation notification? Wouldn't that be more efficient?

avatar image Adam Davis STAFF Jun 21 '15 at 06:24 PM

I suppose it would, though honestly I know nothing about animation so I couldn't answer that with certainty. This solution is the way I would do it due to the limited knowledge I have on the subject of animation in general.

avatar image astearon Jun 21 '15 at 10:32 PM

Animation modification could only apply at a certain part of the animation (a key frame) however if you step on something that you hit before that key animation is reached (ex on a slope) then that would not be as accurate.

Adam, thank you for the info, i had the same idea about adding a collision box on the heel i just forgot that i had to add a socket beforehand :)

avatar image Adam Davis STAFF Jun 22 '15 at 06:15 PM

I'm happy to help!

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