Animating player use of static objects with matinee
Is it possible to use the player pawn in a matinee involving another object. For example you set a matinee for a door to open when you press e, is it possible to have the player reach and grab the door then animate it opening all within matinee?
EDIT: Is there a possible way to simply attach the player hand socket to the door socket and use inverse kinematics from the door, thereby not needing any predefined animations?
You could get the location of the door socket and pass that into a copy of the Two Bone IK skeletal controller in your animation blueprint.
answered Apr 04 '14 at 06:27 AM
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