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gameinstance keep variable on pc, but not on android

I have a gameinstance that track the next level to be played, when i test on my comp it work fine, i switch some level, the variable in gameinstance is ok

when i test on phone (android) the gameinstance seem to fail, the variable arent saved with a open level :(

is that normal behavior for android ? i have to use something else than gameinstance?

Product Version: UE 4.8
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asked Jun 21 '15 at 02:40 PM in Bug Reports

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skeleton60
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avatar image Rudy Q ♦♦ STAFF Jun 22 '15 at 01:32 PM

Hello skeleton60,

I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so could you provide a detailed list of steps in order to reproduce this issue on our end?

  3. Could you provide screen shots of any blueprints that may be involved?

  4. Could you provide that exact type of Android device that you are using?

  5. Could you provide the exact version of the OS that is currently running on the device?

  6. When you tested this issue, did you package the game out or launch on?

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1 answer: sort voted first

i am waiting for a mate that will help me to find my error (because i did an error for sure)

gameinstance is working as expected

still i have a strange behavior, testing my game on computer work as expected, and on android something dont work as expected, i thought it was gameinstance fault but it seem that i did something wrong and i cant find it yet but this is another problem, and you may close this topic :)

thanks for support again, you never let us alone, and thanks for this great engine ! :)

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answered Jun 22 '15 at 03:09 PM

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skeleton60
620 42 59 88

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