Custom mesh collision changes when imported to engine

Hello, I’m having an issue where my custom mesh collisions are not being setup properly when imported. I use prefix UCX, and there is a collision set in content browser, it just isn’t one I setup. My mesh is similar to a cross, I have a collision that covers all of arms. When I put it in engine though, collision changes to 1 box that covers everything, including empty space. How do I go about fixing this?

Still cannot find a solution. Can anyone provide assistance?

Hey SE_JonF,

You mentioned that your mesh is a cross shape. Are you using multiple collision boxes or one? If you’re using more than one, are giving them each same name with a different number appeneded?

Hey , I was actually using one collision mesh. I just happened along solution a few minutes ago though, seems I did not uncheck “one convex hull per UCX” on import. Everything seems to be working now, thanks for your assistance though. =)