How can I make my anim montage play when an Event hit occurs?

I want an animation montage to play when an event hit occurs in the character blueprint, this is how I have setup but it doesn’t work.

So what am I missing?

I decided to use the long way round and hook it up to the animation blueprint instead,

thanks.

I create a video for you :slight_smile: Here The video Link

Thanks a lot that works.