Tip on using the Foliage Spawner?
I'm using the new foliage spawner to nice effect, but in many cases, the trees are spawning a couple feet above the ground. I've messed with the settings and can get them to spawn below the ground, but they look pretty bad, as you can't see the base of the tree.
There doesn't seem to be a way to move individual instances of spawned object. So my thinking is that I'm probably not using the spawner as intended? Should I be really only using it for far from play area types of situations? But that doesn't really make a whole lot of sense...
Anyways, I guess what I'm really asking is what should my expectations be for the spawner? Can I adjust individual instances somehow? Or should I just really use it for certain situations and use the foliage painter for areas that might have trouble in areas where they might be above the ground?
Well, thanks for any tips you might have on this subject!
asked Jun 21 '15 at 07:58 PM in Using UE4
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